Game Programming Patterns

Game Programming Patterns

Robert Nystrom
5.0 / 5.0
0 comments
Quanto ti piace questo libro?
Qual è la qualità del file?
Scarica il libro per la valutazione della qualità
Qual è la qualità dei file scaricati?
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Anno:
2014
Edizione:
1
Casa editrice:
Genever Benning
Lingua:
english
Pagine:
354
ISBN 10:
0990582906
ISBN 13:
9780990582908
File:
EPUB, 4.53 MB
IPFS:
CID , CID Blake2b
english, 2014
Scaricare (epub, 4.53 MB)
La conversione in è in corso
La conversione in non è riuscita

Termini più frequenti